Understanding the Play Entry process and terminology ("fields" and attributes)

The Play Entry process in Easy-Scout is designed to make it simple to enter "pieces of information" about each play. Each piece of information is called a "field", which is a technical term for "attribute".  Scouting involves recording information about each play for the purpose of analyzing information on the screen and producing reports to determine tendencies and other information about the team that is being scouted or evaluated.

Easy-Scout utilizes a number of "controls" in order to make the data entry process faster and easier. These controls have technical names like Radio Buttons, Intelligent Default Values, Pick Lists, Intelligent Lists, Spinners and Image Maps - and they are  combined in a way that dramatically simplifies the process of entering data.

Easy-Scout has two modes of data entry - ADD Mode and EDIT Mode.   

INTELLIGENT DEFAULT VALUES

In ADD MODE, a "default value" will be "suggested" for many fields based on the information on the previous play. It is easy to "over-ride" default values by simply typing the correct value into a numeric or text field, clicking a different radio button, or clicking the up or down arrow on a "spinner", which is sometimes necessary to compensate for penalties, mistakes, missed plays, etc. 

There are two types of "Intelligent Default Values":

"Snapshot" , or carry-forward Defaults

The first type of Intelligent Default value "takes a snapshot" of what was entered into a field on the previous play and carries it forward to the next play.

The following fields use a "snapshot" or carry-forward type of Intelligent Default Value

  • Series
  • Quarter
  • Score
  • Quarterback #

"Snapshot" Default Values are used for fields that do not change from play to play.

CALCULATED Default Values

The second type of intelligent default value is "calculated" from the Down, Distance, Field Position (aka Yard Line or Line of Scrimmage) and GAIN/LOSS from the previous play. For example, if, after a game-opening kickoff into the end zone,  Play #1 starts on the minus (-) 20 Yard Line, 1st and 10, and ends with a gain of 5 yards , the defaults for the next play, Play #2, will show 2nd down with 5 yards to go at the minus (-) 25 yard line. 

* It is common practice to apply the minus and plus to field position based on the Offense. So, if the ball is on the Offense's 20 yard line as in the example above, it would be referred to as the -20. Once the ball moves across midfield, the field position is referred to as the "plus" territory (it is not necessary to enter the "plus" sign).

The fields that are assigned calculated "Intelligent" Default Values are:

  • Down
  • Distance
  • Field Position

RADIO BUTTONS

"Radio buttons" are used for fields that have a consistent and limited list of options - minimizing data entry errors and speeding up the data entry process. Radio buttons are simple to use. Simply click on one of the buttons to select an option and automatically deselect another option.

Radio Buttons are used for the following entries:

  • Down
  • Hash Mark
  • Formation Strength
  • Play Direction
  • Motion Direction
  • Play Type

PICK LISTS

Pick Lists, also referred to as Static, or Fixed Lists, offer predetermined choices from a list of CUSTOMIZABLE options. Pick Lists are noticeable by their Black Drop Down arrow.

To choose an option from a Pick List, move the cursor to the correct choice, type the first letter of the desired choice then either press ENTER or click the left mouse button, or use the Mouse Wheel to cycle between options. Pick lists can be maintained (customized) by selecting Modify Lists on the Utilities Menu or Toolbar.

Pick Lists are used for the following entries:

  • Game Scenario
  • Motion Type
  • Man in Motion
  • Shift
  • Offensive Personnel
  • Defensive Personnel
  • Ball carrier (position)
  • Receiver (position)
  • Run Type
  • Pass Type

INTELLIGENT PICK LISTS

Intelligent Pick Lists are maintained automatically by Easy-Scout. As new names are entered they are added to the list "on the fly" for later use. Intelligent Pick Lists can be identified by the Red "Arrows".

Items can be selected from an Intelligent Pick List by clicking the arrow and highlighting an option from the list or by typing the first letter of the selection.  To enter an item that is not contained in an Intelligent List, simply simply type it in.  In cases where part of an item is already in the least and appears to interfere with the process, position the mouse pointer and use the Space Bar to erase the part of the list item that you want to change, and continue typing.

When an item is added to an Intelligent List, it will appear as a selection on the very next play. The list of options in the Intelligent Pick List is built from all games that are entered in the system. To remove an item from an Intelligent Pick List, simply delete the game or games in which the item is used and the list will update itself automatically. To change an item in an Intelligent List, use the Search and Replace feature that was introduced in Version 2.0.


Intelligent Pick Lists are used for the following entries:

  • Series
  • Quarterback
  • Quarter
  • Formation Name
  • Play Name
  • Defensive Front
  • Defensive Coverage
  • Blitz Name
  • Stunt Name
  • Pass Pattern
  • Ballcarrier Number
  • Receiver Number

SPINNERS

Spinners allow a number to be entered or values to be changed by clicking the Up and Down arrows.

Spinners are used for the following items:

  • Score
  • Distance
  • Field Position
  • Gain

IMAGE MAPS

Image Maps allow data to be entered by clicking on an Image, specifically on a "hot" spot on an image, or picture. When a "hot spot" is clicked, Easy-Scout records the information as if it had been typed.

Easy-Scout uses the following two image maps:

Hole Hit Image Map

Pass Zone Image Map

Note the Hole and Pass Zone image maps are from a Defensive perspective by default.  Flip the reports to view the Hole Hit and Pass Zone reports from an Offensive perspective.

TEXT FIELDS

Text fields allow text to be entered in "free form", such as the one used for entering play comments.

The combination of Radio Buttons, Spinners, Pick Lists and "Intelligent Default Values" are meant to significantly reduce the amount of time required to enter game data.

IMPORTANT: It is possible to "Skip" a lot of data entry items (fields) without impacting the functionality of the program. For example, if the Run Details such as the Hole, Ballcarrier position or Ballcarrier number are not recorded or Pass Details such as the Receiver position, Receiver number, Pass Pattern and Pass Zone attacked, are not recorded, the functionality of the application is not impacted. 

The only effect "skipping" data items will have is that reports will not contain those items. Since many coaches choose not to record the additional Run and Pass Details, these items are located on additional tabs to make them easy to get to and also easy to ignore. 

It is also possible to control the fields, or data entry items that are displayed on the Play Entry Screen's Header, Main Section and Footer by changing the Application Settings. Application Settings are accessible from the Toolbar and Utilities menu.

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